Wednesday, 17 May 2017

Future Development/Conclusion



I feel I have achieved a lot in this project, and while it may not look 100% professional, I feel I have produced professional level functionality within my UI and Menus.

I think for future development I would like to try to add the following features:
Equipment management
Item upgrades
Loot Drops
Shooter improvements
Customisation
Multiple Weapons

During the development of these menu and UI objects I have learned a lot about advanced functionality in Unreal Engine 4 as well as HCI in general.

I have learned the importance of UI Theme and colours in making a project feel like a full coherent product as well as how this affects and guides the player's feelings towards the game.

Using Render Targets to create advanced effects with off-screen cameras capturing things to be used as HUD elements. I think this is really interesting and has a lot of applications in other areas.

Implementing Controller support into Menus was much more difficult than I anticipated, but I achieved what I had set out to do. I feel that Epic could have made this process more streamlined with one simple option added to their menu button system.

I found Implementing Shooter Game Mechanics relatively simple after experiencing the melee character implementation in a previous unit.

Line Trace was used for a couple of things in this project, and I think it will become very useful in future developments.

Replicating Customisations onto in-game Characters I think will become very useful, especially if I introduce loot and equipment management.

Physics Constraints, Physics Assets and using Physics objects as character parts was an interesting experience and I think it will come in useful at a later time.

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